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OwareOware


Origin

Description

Objective

How the game goes on

Start position

Moves

Capturing

Limitations in the moves and captures

Final

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Related links

Origin

Oware is a Mancala game. This kind of games are practised in Africa, Middle East, some eastern zones of Asia and Caribbean; they have recently started to be known in West countries. Apparently their origin goes back long time ago, like ancient Egypt, between 10th and 15th century BC. Later, Islam took them to western regions of Asia. More recently, the traffic of slaves from Africa to America produced that this kind of games found in Caribbean.

All the mancala games have some common characteristics about the kind of board, the pieces and the more basic rules. The more widely used is Oware (also known as Wari, Awale, and many other names), and has been adopted in several western countries. Oware comes from north of Guinea Gulf, and extended from there to West Indies.

Description

This game if for two people; they sit opposite each other, next to both sides of the board. This board consists in two rows; each of the rows has six rows, and belongs to one of the players. The pieces are 48 seeds (any other little objects, like stones, may be used).

In Oware, and the rest of Mancala games, seeds are the objects to move; seeds don´t belong to any side, so all of them may be used by both players. Players have a link with their correspondant row, not with seeds.

Objective

The aim of the game is simply to capture more seeds than the opponent. The winner is the player who obtains more than half of the seeds (25 or more seeds).

How the game goes on

Start position

The game starts with the 48 seeds equally distributed in the 12 holes (4 seeds in every hole).

This is the look of the board at the start of the game:

If you want to see the number of seeds in every hole, you have to activate the corresponding icon.

Moves

Moves are made alternatively by both players. Each move entails in taking all the seeds from one of the holes placed in the own row and sowing all those seeds. The sowing consist in distribute the seeds onto the rest of the holes (own and opponent holes), one by one, counterclockwise, starting from the first hole next to that one where seeds were placed.

If the number of seeds to sow is big enough (12 seeds), it´s possible to make more than one round on the whole board. If so, the starting hole is left empty, the 12th seed is placed in the same hole that first seed is placed, and so on.

Capturing

When the last seed placed during a move is left in an opponent hole, and that hole has two or three seeds (including the sowed seeds), the player who has moved picks up those seeds and keeps them out of the board.

After doing the capture, if the previous hole (previous in the sowing direction) has also two or three seeds and belongs to the opponent, those seeds are also captured; the captures are repeated until previous hole has one or more than three seeds, or belongs to the player who has made the move.

Limitations in the moves and captures

When the holes in the opponent zone are empty, the player who moves must try to sow al least one seed in that zone; if it´s not possible the game finishes, and the player who has the turn captures all the remaining seeds.

When after the sowing the possible captures could cause that the opponent zone left without any seed the move may be made, but no captures will be carried out.

There are many different interpretations about the previous rule, that cause several variants of the game; we opt for this because is also choosen at International unified rules, recognized by the World Oware Federation

Final

The result of the game is decided when some of the players captures up to 25 seeds. Anyway, the more usual is to go on until no more captures are possible.

The program does not finish the game when it detects this situation, but it offers to both players the option to end the game at any moment

When none of the player has got yet 25 seeds and there is no chance to make new captures, both players take out the remaining seeds and the game is over. Each of those seeds is captured by the player who owns the hole where the seed is placed.

The program considers that this situation happens when the same position is repeated during the game

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Play online with some other players

Play by yourself: oware

Related links

Manqala.org

The Oware Society UK

Mancala

African Games information/links

Acanomas: Mancala

Les allumés de l'awalé

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