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BarricadeBarricade


Origin

Description

Objective

How the game goes on

Moving the pieces

End of the game

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Barricade: Image of the game

Origin

Barricade is a race game that probably was originally invented int the 19th Century; it was published by Ravensburger in Germany 1960 as Das Malefiz.

The game has been made in different materials and board shapes, but the basic rules are always the same.

Description

It is a race game; the board used is shown in the next picture:

Four groups of different coloured 5 pieces are used, each of them placed initially in one of the zones in the bottom of the board.

Two of four players take part in the game. If there are 2 players, both use 2 colours (read and yellow againt green and blue). If there are four players, they may play individually or by pairs.

There are also 11 additional white pieces, called barricades, that do not belong to anybody, initially placed at certain positions, as shown in the picture.

Objective

The goal is to reach the upper position of the board with any of the pieces before the opponents.

How the game goes on

First, players roll dice to decide who will be the first to play. In every turn, players advance with any of their pieces the amount of positions shown by the roll of the die, according to the following rules:

  • The piece may be advanced in any direction, but it is not possible to come back in the same move.
  • It is possible to pass over the other pieces.
  • It is not possible to pass over the barricades.
  • The piece cannot finish the move in the place occupied by another piece of the same colour.
  • The piece may finish the move in the place occupied by another piece of different colour. In this case that piece is captured, and returns to the starting position.
  • The piece may finish the move in the place occupied by a barricade. In this case the barricade may be placed in any place of the board, except the bottom row and the final position.

Moving the pieces

The option to advance each piece to different cells complicates the marking of the moves; looking for being the games as fast and dynamic as possible, the program gives the option to mark the moves in several ways:

  • If any piece may be moved only with one of the available numbers, the move may be done simply by clicking on the piece.
  • If any cell may be only reached by one of the pieces, the move may be done by clicking on the destination cell; this is usually the fastest method to mark the move, but you should be careful because it may be easy to make mistakes thinking about the piece that may reach the cell.
  • In any case, you may drag and drop the piece, as done in most of the board games.

End of the game

The winner is the first player or pair that reaches the upper position of the board with any of the own pieces.

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